Rod,
You bring up an interesting and valid point with which I am currently
struggling. I have been reading (and trying to understand) some of
Malhotra's extensions of Churchman, esp.
http://www.brint.com/members/online/200603/kmhitech/kmhitech.html. There,
Malhotra quotes Churchman:
"To conceive of knowledge as a collection of information seems to rob the
concept of all of its life... Knowledge resides in the user and not in the
collection. It is how the user reacts to a collection of information that
matters."
This sounds very much like what you say.
But if knowledge can not exist outside of the mind, how can a DKR be
possible? By this definition, neither book nor computer can contain
knowledge. I believe in the concept of the DKR. Therefore, I can not accept
a definition which fundamentally prevents its existence.
So, with your definition, my previous comment about knowledge being
everywhere is not valid. But I would guess that your definition invalidates
lots of things that have been discussed.
Bill
> -----Original Message-----
> From: Rod Welch [mailto:rowelch@attglobal.net]
> Sent: Saturday, June 24, 2000 6:57 AM
> To: unrev-II@egroups.com
> Subject: [unrev-II] 2020 Hindsight: A Fictional DKR Narrative (long
> (sorry))
>
>
> Bill,
>
> Just, on your comment that "knowledge is generated all the time.
> It is all
> around us in books, etc..."
>
> My sense is a little different.
>
> "Knowledge" resides in the minds of people, and so is constantly
> being formed
> out of the information that is all around us in books, TV,
> meetings, and so on,
> as an interplay between our experience, and the mental ability to form
> consistent pattersn connections or patterns of cause and effect.
>
> Rod
>
>
>
> Bill Bearden wrote:
> >
> > Rod,
> >
> > >
> > > Bill,
> > >
> > > Very thoughtful illustration you set out in your letter
> today... <SNIP />
> >
> > Thanks.
> >
> > <SNIP />
> >
> > > ... your open source query
> > > might be aided
> > > by explaining how that approach saves time, improves productivity, and
> > > earnings. Those criteria have proven to be good generic starting
> > > points for
> > > evaluating tools and work methods. ...
> > <MORE-SNIP />
> >
> > I agree that the traditional "value" metrics are useful.
> However, I question
> > how well they apply to something truly new. I doubt that
> electric lights or
> > telephones were cost effective replacements for existing
> technology right
> > when they were introduced. If DKRs ever prove truly useful, it
> may only be
> > after there are lots and lots of them hooked together and people are
> > immersed in them as a normal part of their lives. That is a
> long ways off.
> >
> > And anyway, my text was an exercise in speculation as much as
> anything. It
> > was just me trying to describe part of a system I see in my
> head (if I close
> > my eyes real tight after I've had a couple of beers :-).
> >
> > <SNIP-SNIP-SNIP />
> >
> > > In the meantime, it turns out that using a keyboard, computer
> screen, and
> > > special tools seems to augment human intelligence beyond what can
> > > be expected
> > > from reliance on voice recognition and pictures, for reasons
> in the record
> > > reviewing Andy Grove's book on 980307...
> > >
> > > http://www.welchco.com/sd/08/00101/02/98/03/07/161449.HTM#L351552
> > >
> > > Generating knowledge is hard work. ...
> >
> > Yes, but knowledge is generated all the time. It is all around
> us. Capturing
> > it and encoding it so computers can store it and people can
> learn it is the
> > problem as I see it. IMO, this process will remain very
> difficult until we
> > have more immersive user interfaces. Until then, it *might*
> make sense to
> > try and "scrape" knowledge from existing stores (e.g. books, databases,
> > source code, etc). Truly integrated information systems
> probably yields more
> > short term bang for the buck. Again, just my speculation.
> >
> > > ... But people don't mind hard work, if it
> > > yields rewards and is fun. Games are an example. People "work"
> > > awfully hard at
> > > golf, tennis, running, exercise, and computer games, because they
> > > get immediate
> > > satisfaction of varying kinds from the experience.
> > >
> >
> > I love the point you make about "work" and games. IMO, Csikszentmihalyi
> > explains fairly well why that is in his book, Flow. I was excited to see
> > Flow mentioned on the L3D philosophy page
> > (http://www.cs.colorado.edu/~l3d/philosophy.html). L3D
> (LifeLong Learning &
> > Design) is the "mother" project of Dynasites, to which John
> Deneen submitted
> > a link yesterday.
> >
> > <FINAL-SNIP />
> >
> >
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